![]() ![]() Very weird, insane game- sure is oddly fun tho'. Academic Credentials: PhD, Electrical Engineering, New Mexico. Professor Scientist's Weapons Testing Facility. Agar and Linda Carol Borom Agar, married since 1962, have three children and six grandchildren. Sort of an in-run mini version of long term research. Patch Notes 1.3 Patience and Puzzler New Game Added a puzzle game within Dr. Lightning+ energy bolt for a boogey woogey. Oh, like, combine pierce with ? cannonball? to make or unlock sawblade. I think the later components are both powerful and interesting enough to reward them requiring combos. Since we already have 'combine' components, I'd recommend/suggest/request that the 'cooler' modules be by combining the base components.Īlchemy, you say? HEy, gotta go through alchemy to get to chemistry, right? :) * Energy.shard? Is it a shard of ? some crystal ? - that can be *charged* with energy? ( I suspect the energy bolt has a larger splash but not sure I'm right or that isn't just gfx) oops ) - but we have energy bolts, right? Kind of hard to throw fire - unless you're thinking plasma bolts ( physicists start debating plasmic properties of fire. I'd love to have the option of adding that as a projectile effect ( or firebarrel sounds fun. * As to fire - lightning and cold are seen as "added elemental mods" - why not fire? ![]() The wooden barrel seems op? I'd think size might determine how much "explosive" is in it, but that tends to logic such as 'shouldn't kinetic damage be effected by speed & size' - so maybe that's a pointless tangent. * It seems "unfair" that barrels AoE is based on the projectile dmg - I'd think that like fireball's DOT it should be unrelated. I just posted a thread re: hidden attributes of start projectiles. ![]()
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